The Game Boy: Why Transmedia Gaming's Totally Missing The Point

In truth, though, the corporate convolution of it all is only part of the problem. Do I want to, say, poke and prod at tiny, previously unknown corners of Dead Space and Mass Effect's universes while on the go? Sure. Sounds like a nice vacation within my vacation. Nowadays, though, that simply can't be a reward in and of itself. I'm beginning to think publisher execs believe gamers hate to actually play games, because everything dangles some oh-so-desirable carrot in front of our noses. Ghost Recon: Commander, for instance, will reward your tactical Facebook exploits with weapons in Ghost Recon: Future Soldier and Ghost Recon Online – and vice versa.
The biggest offender, though, is easily Mass Effect 3. Its Galactic Readiness means that multiplayer and iOS spin-off Mass Effect: Infiltrator directly (and confusingly) impact single-player. No, you don't need to play either to get an optimal ending, but the game strongly encourages it without really explaining how to make up for it if you don't. Both Mass Effect and (to a lesser extent) Ghost Recon introduce a slimy strand of obligation to their proceedings. Hell, Mass Effect's Galactic Readiness degrades over time, essentially pressuring players into brittle bundles of nerves and stress over their game experience.
I really shouldn't need to be saying this, but here goes: Gaming is a leisure activity. We don't play these things to be strong-armed into sacrificing our precious hours at the almighty alter of transmedia. You know what obligation is? It's a product of real life and all the ugly pressures I play games to get away from. I can't lose myself in a fantasy world if you're constantly punching me in the face with brass knuckles made from the real one. I want to love this magnificent place you've constructed, held on high by the carpel-tunnel-ridden claws of writers who poured their passion onto a page until they bled. I really, really do. But you make it so damn hard.
And that's a crying shame, because – in theory – transmedia's a pretty rad idea. So please, publishers, stop breaking its bones to fit an obtuse monetary mold. For one, no one cares, so that's gonna hurt your bottom line a bit. But, more importantly, these worlds are at their best when both they and their players can do what they want, when they want. Believe it or not, people like to explore and discover. It lets us own an experience, world, or brand. (Or, put another way, do you think Star Wars Extended Fiction novels sell because they're good? Hah!) So quit suffocating us. It's time for a breath of fresh air.