The Game Boy: Why Transmedia Gaming's Totally Missing The Point

When I devote time to media – whether it's a game, TV show, book, or slice of delicious chocolate cake drowned in molten frosting lava – I tend to lose myself in it. I think about it constantly. My speech becomes laden with referential jargon, and probably by pure coincidence, my friends start punching me in the throat more frequently. That's the power of a great world, though. You have to drag me away from it kicking and screaming, and even when you do, I bring a few chunks of officially licensed astro turf along for the ride.
But it's fun to be hopelessly and utterly absorbed in a place halfway across the galaxy from Real Life's day-to-day doldrums. Whether it's a million-mile-per-hour escape from reality or something that ends up hitting all too close to home, there's something downright magical about, say, wandering Fallout's wastes or selecting the “family” conversation option of every goddamn person in Mass Effect 3's entire galaxy. Things like that are, in large part, the reason I play games.
So I think I'm probably qualified to talk about why transmedia's insidious, spindly web of Facebook games, apps, iOS spin-offs, art books, and delicious chocolate cakes drowned in molten frosting lava is doing it so very, very, very wrong.
In truth, transmedia has always fascinated me. I've had more high-noon bookstore staredowns with videogame novelizations than I can count, with crowds of bystanders mumbling “Will they or won't they” until the book and I finally embrace in steamy liplock. To this day, I still have dreams about Metal Gear Solid 2's titular tome, its lingering looks and musky perfume now a stain on my very soul. OK, I'm exaggerating that part, but I can stump most Halo nerds because I read a couple not-completely-but-mostly-terrible novels in high school.
Today, though, transmedia finds itself charmed out of its cramped niche jar by a robotic melody made up entirely of buzzwords. Brand synchronicity. Facebook integration. IOS F2P FPS GPS. Many of these social extensions claim to be “casual” experiences to help ease in new players as well, but – as soon as they start hurling “unlock items in the PC/console game,” “download the app,” and “pester all your friends to procede more quickly” at folks who haven't touched a game since Tetris – the whole notion of simplicity explodes into a dusty haze of confusion. There are so many layers to these things, and transmedia games – by virtue of hedging their monetary bets on transmedia – certainly aren't shy about them. I play games all the time, and these things overwhelm me. I can't even imagine what it's like for someone who thinks WASD is some sort of anti-drug organization.