The Game Boy: Why Immersion's Dying, and No One's Even Coming to The Funeral

Instead, however, the cream of today's immersive crop tends to be largely ignored, with games like Metro 2033, STALKER, and Homefront getting the press equivalent of a participation ribbon: a preview or two, a short review, and then a quick mention on some podcast ten years from now. Meanwhile, I'm deeply saddened to say that, with a couple notable exceptions (BioShock foremost among them), immersion's most recent watershed moments – the ones that made us stand up and shout “Holy shit, a videogame can do that?” – occurred years ago, with Half-Life 2 practically writing the book on atmosphere and world-creation way back in 2004, and The Darkness bringing to light one of videogaming's most memorable (and sadly ignored) moments back in 2007.
Clearly, recent years have seen immersion take a backseat to “gamey” elements like achievements, collectibles, and whatnot, and I'd be a pretty crummy armchair analyst/soothsayer/Time Lord if I said things were looking up. Yeah, the advent of motion control may seem like immersion's endgame – the thing that finally makes us one with the games we play – but until we've got a holodeck to go with it, color me unconvinced. Motion control only makes me more aware of my body, which – as it turns out – exists outside the game, and looks pretty darn silly flailing around like a seizure victim who's also being attacked by bees . Hey, immersion and sense of “there”-ness, where are you guys going? To jump off a very tall building? Huh. You don't say.
There is, however, one shining hope during these dark times. Can you guess what it is? Did you guess 3D? Did you then go “No wait, are you serious?” Yep, our obnoxious new neighbor from North Gimmicksville may very well end up saving the day. Not on its own, though. See, 3D's a nice incentive for developers to start trying to design more convincing worlds again to take full advantage of that extra dimension – or at least, it is on paper. The tide could easily turn the other way as well, with developers using 3D's “Wowee, did you see that tree do absolutely nothing in three dimensions” appeal as a substitute for real immersion.
Regardless, immersion's on life support – or in a coma, at very best – and the worst part is that it doesn't even have to be this way. Collectibles, experiences systems, and even motion control aren't intrinsically poisonous to immersion. It's when they're flung haphazardly at every game in sight – when they're there just because developers feel obligated to include them – that things gets ugly. So come on, everyone. Let's look before we leap on the bandwagon.