The Game Boy: Who Invited the Bald Space Marine to Book Club?
Posted 07/02/09 at 12:10:48 PM by Nathan Grayson

Take, for instance, the sordid saga that is BioShock 2. The first game in the series made no bones about its use of Rapture as a representation of an Objectivist utopia gone horribly wrong. In fact, designer Ken Levine wouldn’t shut up about it. BioShock 2, meanwhile, has, so far, focused its marketing on the player’s ability to be a Big Daddy, a hulking diver’s suit filled with fury, sporting a motherf***ing drill for a hand. Awesome? You betcha. A conduit for the dripping, vulnerable sense of dread that coated BioShock 1? Probably not. And even if 2K Marin’s merely keeping BioShock 2’s deep story hush-hush for now, the fact that it’s not a high enough priority to be heavily promoted is telling. The sad truth is, many mainstream gamers failed to appreciate BioShock 1’s strides in videogame storytelling, but they loved setting baddies aflame with a snap of their fingers. 2K Marin’s taking that ball and rolling with it.
Thankfully, story in games is far from a dying art form. In actuality, I’d say the field is more exciting than ever. It’s just changed locations, is all. With major publishers now understandably risk-averse, the indie gaming scene has risen up to take on the role of mad scientist. Every day, independent devs produce strange and exciting experiments – both in story and gameplay – on teensy budgets.
If you’re into the more esoteric (perhaps even pretentious) side of things, you may have recently taken a shine to Braid, an indie game whose drip-fed story intertwines beautifully with its time-bending gameplay. Or how about The Passage, a five minute game about the trials and tribulations of an entire lifetime? Both of the aforementioned games have received more publicity than most titles of their standing through promotions on Steam, Xbox Live Arcade, and iTunes. But hey, if you’re indie, you’re probably in it for the love of the game anyway – though cash is a nice bonus.
Here’s my point, though: Both of those games are storytellers first, and everything else second. Sure, they may not be all that “fun” in the traditional sense, but with games like these, that’s not necessarily a priority. Guns, bald space marines, and cackling villains are nowhere to be found here. Obviously, then, theses games are not for everyone, though I’d urge you all to give them a try. Fun or not – they use interactivity to spin yarns unspinnable in other mediums, conveying messages not just about their characters, but also the player.
And even if that’s not your thing, there are plenty of other stories to be told through videogames. You just have to know where to look for them. The majority of big-budget games may have found a comfortable rut, but elsewhere, people will always be trying new things. It seems, then, that the most exciting chapter in the story of videogaming is only beginning.
seeing this comment
Submitted by Russtynailz on Tue, 07/07/2009 - 9:35am
Submitted by nekollx
"It did so wel lbecause it hit like 4 big male trigers
Giant Robots
Nostalgia
Hot Babes
Explosions
Seriously throw in ninjas, zombies, or pirates and it could have made half a billion easy "
Seeing this comment reminds me of a video Clip for the movie Tropic Thunder.
http://www.break.com/usercontent/2008/6/Tropic-Thunder-Viral-Video-512638.html
Negative word of mouth?
Submitted by slumbersix on Mon, 07/06/2009 - 6:08am
Negative word of mouth? Almost everyone I know loved the movie and there was no negative word of mouth from them. The negatives were coming from the reviewers who typically get it wrong anyways...
My thoughts...
Submitted by PhelanPKell on Thu, 07/02/2009 - 10:47pm
Firstly: The movie was hardly without story. They simply didn't stop every 5 minutes to narrate everything that was going on for those viewers who are a tad bit slower than the rest of us. :S
Secondly: In regards to this
"So then, how come we often expect tear-jerking, thought-provoking tales from big-budget videogames..."
We don't expect to go back to the theatre and watch a movie over and over to amount to anywhere from 4-12 hours of our day, every day. A video game, however, has to keep us hooked. It needs to be able to make us WANT to play a RPG for 60+ hours to beat everything. A lot of people might watch the same movie twice on average throughout their lifetime (purely a guesstimate based on my friends and family), if that. But if I really enjoy a game, I may go back and play the singleplayer again a year or so down the road. Otherwise, it could quickly find itself in the trade-in pile.
Now, I could easily end up questioning giving a company my money again in the future because of how bad a game is. On the flip-side, I find the story absolute garbage in Spider-Man Web of Shadows, but the gameplay is quite enjoyable...for now. If the storyline matched the gameplay, I wouldn't be able to put the game down.
Just my thoughts, but I hope this gives some of you pause...
The weekend sum is chump change
Submitted by nmanguy on Thu, 07/02/2009 - 9:45am
Transformers 2 made $100 million on the day it came out. A wednesday. Then it made that $112 on the weekend. So that $212 million+ 5-day gross just shows how much people care about story. (Hey, I'm one of them. Robo-explodey is awesome)
It did so wel lbecause it
Submitted by nekollx on Thu, 07/02/2009 - 9:54am
It did so wel lbecause it hit like 4 big male trigers
Giant Robots
Nostalgia
Hot Babes
Explosions
Seriously throw in ninjas, zombies, or pirates and it could have made half a billion easy
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Coming soon to Lulu.com --Tokusatsu Heroes--
Five teenagers, one alien ghost, a robot, and the fate of the world.
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