The Game Boy: War, Valve Knows What It's Good For
Gotta say, it’s a bit ironic that a blood-soaked week of virtual warfare – during which, more than twelve million casualties met their abrupt, though most assuredly excruciating ends – is the perfect template for videogame immortality. But hey, when happenstance writes my jokes for me, who am I to complain? And so it is with Valve’s Team Fortress 2.
As you’re probably already aware, last week saw Valve launch its latest update for the now two year-old Team Fortress 2. Which, in videogame years, roughly equates to dead. And a half. At the very least, you’d expect the public eye – easily distracted as it is -- to have wandered elsewhere by now, leaving Valve’s wacky shooter to the vultures and tumbleweeds of the world. But it hasn’t. War, as with each of TF2’s other updates, grabbed all kinds of attention – even as newer games like Modern Warfare 2 watched jealously from the outside.
So, why hasn’t interest in Team Fortress 2 faded over the years? Well, I can’t uncover the entire recipe for Valve’s incredibly intricate immortality potion, but I can outline one of its major ingredients: presentation. When Valve gives TF2 a tune-up, it does so with style. While other developers are content to toss their DLC out into the cold, harsh world with little more than a press release to keep it warm, Valve rolls out the proverbial red carpet with comics, videos, week-long Advent Calendar-style reveals, and – most recently – in-game competitions.
The result? People notice. And in a news scene where top blogs’ biggest selling points involve “X-gazillion number of updates per day,” that’s saying something. In response to this trend, Valve has mastered the art of the drip-feed. One day, a new item, the next day, a new level, etc. Drip, drop, drip, drop. Along with comics, videos, and the like, then, Valve’s TF2 updates aren’t simply garden variety DLC; they’re bonafied events. And when people see all this fervor and excitement – partially manufactured though it may be -- surrounding a single game, how can they not get a little curious? Only a few clicks later, they’re giving the game a try.
This is – at least, in part -- how Team Fortress 2 has managed to keep the notoriously attention-deficient gaming world locked in for so long. And Valve’s not the only successful developer to make use of this method, either. You’ve almost certainly heard of – and probably played – a little game by the name of “World of Warcraft.” Blizzard, too, gets people talking about its updates with a slow drip of in-game events, cinematic trailers, and things of the like. Is that the only reason Blizzard’s opus is five years-old , yet – improbably enough -- 11.5 million players strong? Of course not. But there’s a trend here, and it’s well worth noting.
Here's hoping more developers decide to take a page from Valve's book and go the extra mile with their DLC. Keeping a game alive is a tricky balancing act, and these days, what developers do outside the game matters just as much as what goes on inside it.
Comments
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lunchbox73
December 22, 2009 at 8:46am
I said this the other day in a related topic so forgive me for repeating myself but....I played this game for the first time ever the other day and I was completely lost. I gave it 5 minutes and quit. I wasn't even sure who I was supposed to be shooting. Call me a dope if you will but this game isn't noob friendly at all.
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DriZzLe
December 22, 2009 at 1:46pm
Red vs Blue. That is it. Which ever color you are, kill the other one. Play as Heavy or Pyro...they are very beginner friendly.
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HardK0re
December 22, 2009 at 6:53am
A friend gave me a free copy of TF2 (when it was $2), but I can't play it. My computer sucks so bad that it can't even run tf2 at the lowest settings, windowed, and 800x600.I hate to say this, but my specs are a P4HT, 512mb RAM, and Integrated graphics. I feel ashamed of it. ~k0re_
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mothrpe
December 22, 2009 at 7:38am
If you buy like the most basic graphics card off newegg or used you should be able to run it, dx9 with ddr2 256 at least should be good. I couldn't even run half life episode 2 on a dual core with integrate 3100.
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DriZzLe
December 22, 2009 at 5:35am
The secret to TF2 success & longevity is simple....FUN!
The game is nothing but fun. It is like playing an "Itchy & Scratchy" cartoon. Cartoon violence at its purest.
That, & its community. I have been playing on the same community server for almost 2 years. Let that be a lesson to all the other developers(IW...I am looking at you...).
No matter what games have come out in the past 2 years, I always return to TF2 at the end of the day.
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ThunderBolt
December 22, 2009 at 4:37am
It hasn't died because it is the best pub game out there. MW2 sucks.
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aben2
December 22, 2009 at 4:09am
-Technology... will kill us one day.....
Personaly I don't think that team fortress 2 Hasn't Died Yet is Because all the huge add-ons there putting wich changes and makes gameplay in a way... Funner.
Besides Everyone Loves Collecting!(Especially Hats in TF2)
Where you can be a pyro with a propeler on your hat with happy blue/red colors not only burning your foe to the ground with flames but with a smile of cooky,fashion,and fun Hat.
where snipers get bow and arrows and new jarrate(which you know what it is,Must i say it?) and Heavies get awsome sandviches.
I still play it with friends because its always fun to play in changeing matches with hundreds of players and dominating your friends while you mock them with a Rare Hat!
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nekollx
December 22, 2009 at 10:37am
The big problem is most Developers dont want to invest the money in promotion "its a old game what's the point in promoting?"
I alswer that in 2 words
"New Subscribers"
By making a big deal of content updates a product already made and polished brings in more income where with other devs your just giving away DLC for free to a set base of users.
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Five teenagers, one alien ghost, a robot, and the fate of the world.
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