The Game Boy: From Space Invaders to Mothership Zeta – Why Videogame Aliens Suck
Hugely influential novel (and personal favorite) “Ender’s Game” puts forth a great example of extraterrestrial ground videogames have yet to traverse. (Note: Ender’s Game spoilers follow.) The book presents a world semi-recently ravaged by a bug-like alien species, with humanity gearing up to withstand an anticipated second trouncing by these “buggers.” Interestingly, though, the reader never actually encounters a real, exoskeleton-and-blood alien until the latter half of the book. The enemy’s unseen, with only hearsay and propaganda to fill in the blanks. Thus, curiosity propels you through the story. What’s the deal with these aliens? Why did they nearly destroy earth, only to flee when victory was at hand? Where are they now? Etc. I’d love to see this kind of masterful, mystery oriented build-up attempted in a videogame setting.

“Dawn,” by Octavia Butler serves as further food for thought about aliens in videogames. Here, we find main character Lilith Iyapo spirited away from a devastated earth by – what else – aliens. One major problem, though: these aliens are about as far from human as one can get. Little green men these ain’t. Instead, these things are practically made of creepy crawly tentacles, swap genetic information and meld with whatever species they come by, and can be any one of three genders. They are, to put it mildly, hideous, by human standards. Their very existence is an affront to ours. The whole book, then, is about integration with a truly otherworldly culture. What I think games could take away from this isn’t necessarily a totally non-violent alien-based game, but rather, the notion of a world completely unlike our own. Too many games depict aliens and alien cultures as humans with funny skin colors and human-like sets of value to match.
In this respect, I see ACE Team’s Zeno Clash as a step in the right direction – at least, as far as creating a totally foreign, yet shockingly believable world goes. Between the curvy, organic-looking aesthetic, inhuman characters, and oddball philosophy behind it all, Zeno Clash was not a typical first-person videogame. It pulled off its shtick so convincingly, in fact, that multiple people told me that the game scared them, despite the fact that nothing explicitly “scary” ever happens in the game. Why? Because it’s different. Just as non-humanoid creatures like spiders and scorpions unsettle us, so to do utterly strange worlds.
My ideas, of course, are only the tip of a very large iceberg. So, how about you? How would you like to see aliens and other such sci-fi themes handled in modern videogames?