The Game Boy: Show Me A Gimmick And I’ll Show You Red Faction’s Giant Hammer

In this case, story never gets in the way of fun. Volition knew what would attract players to its game and designed it accordingly. Unlike many games of its ilk (inFamous and Prototype, I’m looking at you), Red Faction doesn’t attempt to shoehorn “Powerful, emotionally involving storyline” onto the back of the box of what’s clearly a summer blockbuster. After all, if it did, its story would merely be a gimmick, perhaps initially interesting, but ultimately detracting from the overall game experience.
And that, I would say, is the dividing line between gimmicks and legitimately excellent new game mechanics. A gimmick may be – and, in fact, should be, if it wants to succeed – fascinating at first glance, but eventually, it grows tiresome. Meanwhile, a high-quality game mechanic begins just like a gimmick – luring players in with its loud cries of “New!” and “Different!” – but never makes players wonder what they ever saw in that good-for-nothing game. So, for instance, compare my love affair with Red Faction to gamers’ quick and ugly burnouts on many waggle-centric Wii games, quick time events ala God of War, and tacked on stories in games that didn’t need them.
Unfortunately, many of today’s games are quick to make a deal with the devil that is gimmickery in search of the almighty dollar. Multiplayer modes are popping up like zits on the backs of single-player games that could easily succeed without them, “edgy” stories now serve as black clouds over many potentially great gaming experiences, and, well, I could write a whole series of editorials about my thoughts on motion control as it’s being applied in today’s games. And these are only a few examples.
If there’s a silver lining to all of this, it’s that we already have tangible evidence that great games don’t need gimmicks to compete in a crowded marketplace. Portal was only two hours long, Crackdown chose to focus on Big Ups instead of force-feeding us a convoluted plotline, and BioShock passed on a half-baked multiplayer mode in favor of adding extra spice to its single-player proceedings. As always, by and large, good games sell. People are naturally curious about gimmicky things, sure, but there’s a reason we don’t like reality TV anymore. Believe it or not, consumers are actually pretty smart.
So come on, developers, don’t bloat your games with gimmicks when you can instead – knowing your game’s limits – streamline experiences to highlight what makes them great. Really, seeing a good game unable to achieve greatness because some lame gimmick is weighing it down makes me want to break things – mostly out of anger, but also because I really just want to play Red Faction. Such a great game.
Note: Red Faction: Guerrilla is only available on Xbox 360 and PS3 right now, but will be PC-bound in August. Please don’t scream at me because I discussed a game that isn’t on the PC… yet.