The Game Boy: Should Games Have Win Buttons?

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Dulock

Nothing like the good old "choose your own adventure" books, right?

Wrong.  Sure back in my ankle biting rugrat days I found some level of enjoyment from pointing the story in a certain direction but as I move closer and closer to my days as an elder statesman I find I want more and more of a challenge from my entertainment. 

I have nothing against an "easy mode" for those gamers with slower fingers, bad eyes, and/or those sporting an IQ that makes getting to the cookie in the ziplock bag an exercise in frustration - but a "one setting fits all" type of game gets avoided like the plague.

The games that have given me the most amount of trouble are all at the top of the list of games I've replayed as well. 

So tack on your "no fail" mode for those who want to play through the movie, get the cutscenes, and trick themselves into believing they could have beaten the game if only they had been willing to try. Then line up those thousand enemy grunts I've got to get my unarmed explosive laden dune buggy through and don't bug me until it's time for work in the morning.

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quantumnerd

Just like someone who posted earlier, I don't play games to be stressed out and mad. I play games to unwind.

I think that games should remain interective, but help you out in tough parts. I remember several games where I had to run from a checkpoint, die nine out of every twenty times on a ten minute long path, then fight a boss that I beat after 20 tries. It wasn't fun, it was annoying, and after the battle I didn't feel like I had accomplished something. I felt like it was finally over with. Another example of completely NOT FUN? A level in trauma center where you had to effectively defeat three boss viruses in fifteen minutes. I could never do it, so I rage quit. If I was helped a little bit, by, say, more time, I could have continued with the story, but I had to quit because I couldn't.

The solution to that wouldn't JUST be an instant win button... I think it should be in gradual steps. After a few deaths, you should get hints. After a few more, the AI becomes easier. Die more? Get the chance to turn on minor cheats, like 20% extra chance of getting no damage when hit. Then you could let the computer charge you through. In my opinion, watching your character charge through a level destroying those obnoxious, invincible enemies who've stumped you for an hour is more fun that plain skipping.

A lot of people here are of the opinion that the game is no longer fun if you charge through the difficult parts, but often, the only alternative to being helped through is rage quitting. Plus, the story is half of the game.

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hostacle fifer

Seems like a cheap cop-out for poor level design.

And another example of the touchy feely "we're all winners" philosophy that catches my attention a lot lately.

Like others have said, if I'm truly stuck I'll find a cheat code (we've been doing it since Nintendo Power)... but it gives me no satisfaction whatsoever... nor should it.

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dracx619

if i get super stuck, i prefer to turn on a cheat and get through the part and t hen go back to regular. that way im at least playing it and ifeel better doing it. watching it go by itself is pretty much like watching a cartoon something....meh.

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Queenof1

what you said. I have ragequit many a game because I kept dying or got stuck. Unlike some, I have a family to take care of and a fulltime job. I play games to unwind and have fun. Dying for the 20th time and starting over at the beginning of the level is not fun. Not sure if I want the game to play thru the level for me but I would rather have a cheat like invisibility to get thru the mine fields.

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Cache

I dunno, it seems rather pointless to me.  I mean, on the PC you can always enable certain cheats and stuff on the console to help you through a game in tight points, but this just seems.... pointless?  Yeah, pretty much pointless.

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MeTo

For instance a game has thirty levels you get stuck at level 12 and can't get past it no mater how hard you try. Out of frustration you never play that game agin and forget about sequels. If i could turn on the AI get to the next level take over control agin say at the beginning of level 13. At least i would be able to continue till i finished the game and see all the levels. I think this should be a option and could sell more games.   

Linux Mint,Dual boot/Vista,AMD Athlon+ x2 5600,3 Gig ram,500 Gig HDD,ATI 1300 Video.

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nekollx

 heven knows Mega-Man levels kick my ass at times but then i pwon the level boss (with the mega buster no less). Then i end up goign back anyway to get the energy tanks and upgrades or whatever but a easy patch to the boss would make me play megaman more for sure.

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Coming soon to Lulu.com --Tokusatsu Heroes--
Five teenagers, one alien ghost, a robot, and the fate of the world.

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smashingpumpin

I played Megaman8 and a few Rockman games yrs ago, ragequitted from the infamous "slide-slide!, jump-jump! level" (Frost man) and had other mega/rockman games unfinished. Man, I wish this "feature" was present back in the day where mid-saving was nonexistent and this was available for a particular "hard part" of any game lolz.

_______________________________________________

he's pwning with a trackpad? oh really? oh reheheheeally?

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the_crowbar

It depends on your definition of fun. I'v got an friend with A.D.D. and he is still sitting around playing Halo single player, thinking he's real badass, and believing that he's the one actually blowing up giant aliens and such. He doesn't even consider the fact that master chief is nearly invinsible and has an auto aim function. I, on the other hand, find Halo to be easy and rather dull after the first play through. I prefer games that present a challenge and smart, evolving A.I., such as Stalker. From a business standpoint, it really just depends on who will be playing your games.

Logisys area-51 case, SLI nforce 570, 3GB ddr2 RAM, Pentium D 3.0GHz, Geforce GTX 260 Core 216, OCZ modXtreme psu.

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nekollx

 is it fun? That's all that matters.

 *this post written by Auto-blogger*

------------------------------
Coming soon to Lulu.com --Tokusatsu Heroes--
Five teenagers, one alien ghost, a robot, and the fate of the world.

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GFC

That's why i don't like singleplayer games, you just get stuck, frustrated, ragequit. On one side, this kind of 'feature' would be good (or at least better than rage quitting), but on another one.. you wouldn't get the same kind of satisfaction when you complete a level.. I'd have to say - it probably would depend on a game. You just have to look at every game, case by case. Helping is great, just leave it at minimum level, try to give hints to player more, not add 'insta-win' buttons everywhere.

 

*oops, didn't meant to write as a reply*

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