The Game Boy: No Use Reloading Your Last Save Over Spilt Milk
I’m a few loose ends away from wrapping up Mass Effect 2, and that terrifies me.
I know, I know. I shouldn’t be so frightened. I’ve turned the galaxy upside-down, shaking loose its roughest, toughest customers and sweeping them right onto my ship. My crew and I have fought back-to-back time and time again, leaving robots, aliens, and entire mercenary organizations battered and bloody in our wakes. But it’s not my crew I’m worried about. It’s me.
I mean, let’s be honest here: the term “suicide mission” doesn’t inspire much optimism. And here we are, betting the whole space farm on those abysmal odds anyway. But whatever, right? Mass Effect 3’s already been announced. Unless the game’s actually a bouquet of colorful Game Over screens, I’m pretty sure we’ve got this one in the bag. We may as well be running a victory lap at this point.
However, we’ve got one more major factor working against us – one that not even the great, no-longer-late Shepard has taken into account: I, the player, am not reloading a previous save if things go awry.
Oh, sure, if I slip up and take a headlong dive right into a red, pulsating Game Over screen, I’ll restart a combat scenario, but that’s just assumed. No – I’m talking about story-altering consequences here. Crew members can – and depending on my actions, may very well – die permanently during Mass Effect 2’s final hours. It used to be that, when this kind of thing happened in games, I’d simply hit the reload button and roll back the clock a couple of minutes as a quick, clean necromantic ritual. Then I’d do things the “right” way. No unnecessary blood or tears shed.
Now though, I’ve realized something: Undoing my in-game mistakes robs my actions of all meaning. In videogames, we can make mistakes. Sure, other mediums have filled tome-upon-tome, tape-upon-tape with tearful tales of regret and guilt, but only in games can we truly own those feelings. If I accidentally lead my exceedingly loyal teammates right off a bridge, that’s on me. And one of my favorite aspects of Mass Effect 2 – or BioWare’s recent works in general, for that matter – is that it leaves room for those sorts of game-changing mistakes. That, in my opinion, is a big step in the right direction for story-based videogames.
Take Dragon Age, for instance. I’ll try to keep this as vague as possible, so as to minimize spoilers, but here’s how it went: My party could have made it through the game’s final encounter fully intact. It didn’t. It was my fault. And before I knew it, I was saving my own hide at someone else’s expense. As I witnessed one of my companions selflessly charge through death’s gates, warm tears streamed down my face, uncontrolled – partially because I was saddened by my party member’s passing, partially because I was ashamed of my own cowardice, and partially because I could have done something to stop it.
If only I’d known what would happen.
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hun23
March 10, 2010 at 4:25pm
The only game that I have ever felt remorse for at the end was The Witcher. The choices that you made many hours earlier that you thought were minor choices ended up having a huge impact at the end. By siding with a certain side, I pretty much assisted in the massacre of a city.
There was no way to quickly reload and change things because your choices happened roughly 4 hours before the event. By the end of the game, what I thought had been a clear choice had been a very grey one.
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nekollx
March 10, 2010 at 4:47pm
see fallout 3:
Megaton Nuke
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Coming soon to Lulu.com --Tokusatsu Heroes--
Five teenagers, one alien ghost, a robot, and the fate of the world.
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Sebie Kay
February 17, 2010 at 9:53am
Yep, it's official... we are bad. The reason? We are getting philosophical over video games!
Nothing wrong with that when you're a maximum PC reader... but to the rest of the world... we need help.
In reality, it is the rest of the world that needs help! :-D
-=Do unto others... THEN RUN!!=-
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QuadraQ
February 12, 2010 at 7:43pm
I think this was a wonderful piece, and just wanted to note, that Bioware's future MMO games will make these choices even more meaningful because they will be PERMANENT. You won't be able to make changes even if you wanted to. I really believe this simple fact is one of the reasons Bioware MMOs will be head and shoulders above the others out there.
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fry
February 12, 2010 at 10:05am
Is it bad if you reloaded your save because a party member you really wanted dead didn't die?
Ha, ok. I didn't actually do that. But I came close. The nice thing about ME2 is it's such a good game, I'm eager to play it through again just to try out different decisions.
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jaypers
February 12, 2010 at 8:38am
The end of Dragon Age was the only game that has ever moved me to tears. Especially when you have to split your team up and the people who are NOT coming with you, walk by to say their farewells. I got a little choked up and wanted them to come. We'd been through HELL together and they deserved to come.
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hammer6556
February 12, 2010 at 5:01am
i was amazed by the ending, all i can say is ALL of your upgrades count. my favorite game up to this point was a tie between Fallout3 and Bioshock, but Mass Effect 2 is now my fav by far.
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Who
February 12, 2010 at 4:00am
I'm kinda annoyed they only die through cutscenes of your predetermined actions. It would've felt more natural if your actions helped you in the final battle, and it was you in command of what was happening, and if they happened to die then, after you are in charge of them and ordering them around, then it really was your fault, not the developer's preconceived idea of what should happen at that point.
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nekollx
February 12, 2010 at 9:20am
gotta agree, it's hard for me to really get into games because you know when your going to die, or a companion is, it's a big set piece.
Think of how much more Riviting Fallout 3 would be if you let dogmeat die and then way at the end of the game you get a little cutscene where you are visiting his grave stone. Or hell what if you used the Mesmetron to sell Red (and others) to the Slavers and then come back and kill everyone and free Red it would be nice if the game acknolged you seeding enemies into the ranks to destroy Pradise Hills from within and give Big Town a NEW camp to use.
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Coming soon to Lulu.com --Tokusatsu Heroes--
Five teenagers, one alien ghost, a robot, and the fate of the world.
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CTskifreak
February 12, 2010 at 7:39am
The ship upgrades do count. My roommate played through with the Normandy maxxed out, and then again with like nothing, and the cut scene is different, and one of your members dies if it isn't upgrade. The armor counts, and the laser cannon counts. Also, you have to have their loyalty for people to not die, and a really good weapon equipped.
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ThermoGel
February 12, 2010 at 7:31am
In the final battle you have to select party members to do certian tasks and if you pick a party member who doesn't have the right skills it could lead to the death of that member or maybe another.














