The Game Boy: My 2010 Games of The Year, Part Two – Fallout: New Vegas

This year, I'm trying to do something different with game of the year awards. You can find a full explanation in part one, but the gist is this: I'm eschewing a list – because, let's face it, you've already skimmed 10,000 top-10s – in favor of writing about how these games affected their players and the specific moment that made me realize how great each game really was. Needless to say, SPOILER WARNING. Now then, on with today's pick: Fallout: New Vegas.
I've seen some stuff, man. I've seen some stuff. Fallout: New Vegas is about as variety packed as videogame worlds come, fully capable of evoking every major emotion in the book: happiness, sadness, anger, “OH SH** DEATHCLAW” – you name it. Most impressive, though, is the game's masterful ability to manipulate players' curiosity like a big red button with the words “Do Not Press” printed on it.
It's like you're some kind of post-apocalyptic private eye. Why is this office full of bloodthirsty robots? What's a lush green forest doing in this underground vault? Uh, how is Elvis still alive? Each of the game's many, many, many areas hooks you with questions before carefully reeling you in with a slow stream of incomplete answers. You have to put all the pieces together and get the full picture, though. It's this compulsive, almost overwhelming urge. If curiosity killed the cat, then Fallout – perhaps fittingly – is a WMD.
But there are “typical” (read: not typical at all) New Vegas adventures, and then there's the time the game truly, profoundly, “so much for sleeping tonight” disturbed me.
Vault 11 seemed innocent enough at first. I spun open its massive steel door expecting the worst, but out stepped a pair of brittle, apparently suicidal mantises. Their basic survival instincts abandoned them the second they took a look at my massive suit of power armor and thought “No man, no. I can totally take this guy.” So I ventured deeper. More mantises. A cakewalk, you say? Don't mind if I do.

And then I started taking notice of my surroundings. Propaganda posters were plastered all over the claustrophobic steel walls. I figured it was just a routine election for Vault Overseer and returned to my almost comical war against a stupidly determined community of mantises. But then I found a terminal.
Now, it's important to note that Vault 11 was more or less a ghost town. It was a bit strange, sure, but friendly faces are a rarity in Vaults, so I didn't think much of it. One thing did strike me as odd, though: no bodies. If the Vault's rightful owners had bitten the big one because mantises decided to chomp on their faces, you'd figure that there would at least be a few bones lying around. The terminal, however, cast everything in a new light.
Elections had been taking place all right, but something was very off about them. Candidates didn't want to be elected. In fact, their back-and-forth messages made it sound like they'd have rather taken a bullet than a term in office. So I dug deeper. More terminals. Apparently, one woman went so far as to perform sexual favors for a bunch of monstrously manipulative men after they threatened to nominate her husband for Overseer. “Messed up” doesn't even begin to describe it. But it got worse. Much, much worse.
Turns out, each Overseer was to be sacrificed to something within the Vault at the end of their respective terms. Otherwise, the Vault would wipe out its entire population. It didn't forgive what people did to each other to avoid their grisly fates, but at least it made sense. So then, one question remained: why did these people have to die? My answer lied underneath the Overseer's chamber.

A long hallway. A voice telling me to walk toward “the light.” I was a bit shaken, sure, but still alive and kicking. After a bright light nearly blinded me, I found myself in a wide open room with a chair at its center and a projection screen on the wall. I sat in the chair. As soon my armor-plated backside touched the seat, the projector whirred to life. What I saw next was... chilling. The projection told me to accept death while essentially reminding me of all the major life experiences I'd be missing out on. Dying, its disarmingly calm voice said, was my purpose, and other people were meant to live – to do what I could not.
And then the walls folded away, and a small army of kill-bots and sentry turrents opened fire with all the enthusiasm of machines programmed specifically to murder that only got to release their pent up urges every four years. Suddenly, my mantis buddies from earlier didn't seem so bad.
Looking a lot more like Swiss cheese, I barely emerged as the victor. A new door had unlocked, I noticed, so I dragged my beaten sack of broken bones up to a large computer terminal. To my surprise, it congratulated me.

The whole thing, as it turns out, was a test. The Vault's threats of wiping out the entire population unless a sacrifice was offered were idle bluffs. People were supposed to refuse, because – seriously – who'd be able to live with themselves after trading another human life to save their own?
According to the computer, a grand total of five people remained when they finally refused to turn on each other. Yeah. Too little, too late is a gross understatement.
Looking back, of course, I see it as an example of modern-day Fallout's storytelling style perfected. An utterly engrossing trail of environmental clues, a narrative that doesn't unfold unless the player takes an active role in discovering it, and a horrifying (though undeniably provocative) examination of what humans are capable of when their backs are against the wall -- Vault 11 had it all.
Even so, what I remember best was lying in bed afterward – in pitch black darkness with only a lightly howling wind outside to keep me company – wondering what I'd do if I was forced into a similar situation. It's easy to play the hero in videogames. Rare, however, is the videogame that forces you to realize you probably couldn't do the same in real life.
Comments
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CentiZen
January 02, 2011 at 10:05pm
New vegas is honestly one of my favorite games of all time now. Vault 11 is was great, but Boones sidequest was one of the best and most emotional parts of any game I have ever played. Actually makes me cry, and I don't cry easy
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Fecal Face
January 01, 2011 at 7:45pm
Only problem with New Vegas was that I had to download three separate community-made fixes for the game to lose it's stuttering issues and run well. Oh wait, that wasn't the only problem, there was also freezing, crashing, and glitches occuring, both when I played it on the PC and on my friend's Xbox 360.
Other than that, it was actually a great game. I just don't get why they used that same old crappy engine.
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Modroneman
January 01, 2011 at 5:00pm
New Vegas is a great game! I have pumped over 62 hours into it so far and I havn't finished it yet! There is so much to do and explore. Its only shortcoming is that is isn't as good as Fallout 3. While I almost disagree with myself on that point, its hard to look past some of the technical flaws that continue to plague New Vegas. I havn't run into these invisible walls that Nimrod is referring to, but I have a couple of quest logs still incomplete because of bugs in the game.
I will agree with Nimrod that New Vegas may be the worst game in the Fallout series. *WAIT FOR IT* That's only because all of the other Fallout games were so amazing (except maybe Tactics)! This Fallout only falls slightly short of its predicessors. Does that make it a terrible game, Hell No! I completely agree that this game deserves a game of the year nod. There arent many games that can pull you into its world like the Fallout: New Vegas did.
If you didn't like the game that is your right to have, but flaming is uncool.
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Nimrod
December 31, 2010 at 5:35pm
This is like the 5th articles youve written about this game. This game SUCKS ASS. It is without a doubt THE WORST fallout game ever.
The game is EMPTY save for the invisible walls its filled with. It plays like a cheap amature player mod. How much are they paying you guys to write this crap? This is worse than Fallout Tactics.
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kris79
January 01, 2011 at 11:46pm
Anyone notice how many comments Nathan gets for a short article like this one with respect to the other articles on Maximum PC? Just one of his articles pulls in more comments than all the rest on MPC combined. These are not flighty little insights to the games that we all love? Shows that gaming is good to go. For now and for the future. Gotta agree with Nathan, although I think that Fallout 3 gave many more hours of cruising the post apocalyptic world than 3NV did. A little too refined for me rather than the WTF! in your face zombies brandishing their rotting limbs to rip you apart. Snipers? I don't think so. No flaming here, just sayin....
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Maktaka
December 31, 2010 at 7:40pm
Look children, it's an internet troll! These all-too-common and astoundingly stupid creatures are common on internet blogs, seeking to create anger and rage wherever they go. Although trolls were once confined to hiding under bridges and rocks, human encroachment on their habitat has led many to instead find shelter on message boards such as this one. Common tactics of theirs include random capitalization of words, accusations that those who disagree have been bought off, and silly usernames. To defend yourself against an internet troll, point and laugh uproariously at the troll and its ridiculous claims.
Remember, stupid statements are only made by trolls or people too biased to hold a rational dialogue, so you need not fear you may lose out on an interesting discussion.
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Nimrod
December 31, 2010 at 8:45pm
I think a troll is more along the lines of some one who wrights an entire god damn essay that has nothing to do with the article their responding to.
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Maktaka
December 31, 2010 at 11:27pm
"some one who wrights"
As cool as airplanes are, I did not in fact invent them, so I'm afraid your statement does not apply in this situation. Thanks for playing! You've been a real pantload.
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joeking
January 01, 2011 at 1:07pm
Sigh, more idiots who base arguments off spelling and grammar. People like you should jump off a cliff, face down.
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Maktaka
January 03, 2011 at 4:52pm
You seem to have mistaken derision for a troll's pathetic attempt at, well, trolling for trying to refute his argument. He doesn't have an argument, there's nothing to refute. His argument is "New Vegas sucks and you suck for liking it and writing about". That's mere idiocy, not debate. That you would come to the defense of such a statement speaks volumes about your status as a sock puppet for Nimrod however.
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Havok
December 31, 2010 at 7:37pm
I think your account name is affecting your brain. The only way it could have been better was if it was the second Fallout remastered and remade with the new engine.
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