The Game Boy: Mundane Is The New Epic
Posted 08/22/09 at 12:15:16 PM by Nathan Grayson
Oh the life I’ve lived. I’ve skipped across the tops of skyscrapers with the ease of a child playing hopscotch. I’ve busted out of prisons that were said to be inescapable, that were patrolled by minigun-toting mechs, among other things. I’ve completed the Kessel Run in under 12 parsecs. I’ve slain Balrogs (of both varieties). I’ve covered wars, ya know.

The moment I remember best, though? I was sitting in a small apartment, on a couch made more of dust than fluff. Minutes earlier, I’d gunned down some 20 mafia goons, but that didn’t matter. She leaned on my shoulder, half-asleep, and we watched an old black-and-white rendition of “To Kill a Mockingbird” on a teensy television. For more than an hour.
And that’s when I thought, “This game is incredible.”
That game was The Darkness, an Xbox 360 shooter from Starbreeze studios. Sure – as I implied earlier – the game certainly had me behind the barrel of a gun (or a giant hell-borne tentacle-snake) more often than not, but even among countless epic shootouts and swelling operatic scores, that mundane moment with main character Jackie Estacado (you) and his girlfriend dozing on a couch stands out the most. It was simple. It was quaint. But most of all, it was entirely believable.
In that moment, I got a feel for exactly the sort of guy Jackie was. Of course, he was no saint. Many of his actions weren’t even forgivable. Intimidation, “necessary force,” and even murder – Jackie wasn’t afraid to sully his hands if it meant getting the job done. But he wasn’t a godless killing machine. He simply hated his enemies and loved his friends. And so, even though, at that very moment, made men were probably sporting itchy trigger fingers that only Jackie’s death could scratch, he chose to take care of his girlfriend.
That hour passed like any other. There were no swoons, no studio audiences going “D’aaaaaaaw” – not even a makeout scene. Just people being people. Still though, more than in any other game, I knew how Jackie felt about his romantic interest. He loved her. Truly and sincerely. I imagine that he spent time with her like that whenever he could. Because, when it came time for me to see Jackie’s true colors, I didn’t have to take some character’s word for it. I actually experienced it.
Agreed this game was a
Submitted by killerxx7 on Sat, 08/22/2009 - 12:52pm
Agreed this game was a marking point in the game era.
Saddest moment in gaming
Submitted by Joe D on Sat, 08/22/2009 - 12:50pm
Maybe not the saddest moment in gaming but up there in the top 5. Is when your forced to watch your girl get slapped around and then shot in the head. The whole time your being held by the demon inside of you, teasing you as you think you might have a chance to save her. But that moment gives you a real sense of angry towards your uncle. I felt like I wanted to rip his head off with my demon powers at that moment. The game gave you a great sense of feeling like you were actually Jackie.
"World of Warcraft is real life but with Night Elves and Orcs" quoted by my brother
Saddest moment in gaming was
Submitted by UltraTron on Mon, 08/24/2009 - 6:25am
Saddest moment in gaming was when Legend released the hideously bad (and grossly overhyped) "The Great Space Race" after the sublime "Valhalla".
It was brutal.
i kinda liked LEgends of
Submitted by nekollx on Mon, 08/24/2009 - 8:54am
i kinda liked LEgends of Lugia
Before the Mist invides your town you get to walk around, and then at the end it seems peace has returned and you get to just relate to the town (then you found out about one final battle)
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Coming soon to Lulu.com --Tokusatsu Heroes--
Five teenagers, one alien ghost, a robot, and the fate of the world.
that game was amazing
Submitted by pepper_roni on Sat, 08/22/2009 - 9:36am
i borowed it from a friend expecting a fun horror game but it was so much more :)
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