The Game Boy: I Want to Break Free



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David Gerrold

Synchronicity.  I was listening to that song two minutes before reading your column.
From Wikipedia:
I'd Do Anything for Love (But I Won't Do That) is a song composed and written by Jim Steinman, and recorded by Meat Loaf. The song was released in 1993 as the first single from the album Bat Out of Hell II: Back into Hell.  The song was a commercial success, reaching number one in twenty-eight countries.[1] The single was certified platinum in the United States and became Meat Loaf's first number-one single on the Billboard Hot 100 chart and on the UK singles chart. The song earned Meat Loaf a Grammy Award for Best Rock Vocal Performance, Solo.
Personally, I think that 'Life Is a Lemon and I Want My Money Back' (from the same album) is a much more brutally appropriate song for the era....


If you actually play computer games and want a game that is truly open ended try X3 Terran Conflict. It is made by a small group called Egosoft in Germany and it is as open ended as you can get. You can ignore any or all the missions and just have fun.



This may be a little extreme, but I think they should take a game like Grand Theft Auto and instead of allowing you to come back after you die, make it so that when you die it would be game over. One life. No redoing the mission after you die. The game would erase all progress, all saved games, and everything you have accomplished would be gone. It wouldn't matter if you invested 50 hours in the game, when you die, everything would be gone. I think something like that would definitely make it more like real life. One chance. Though, after investing 50 hours in a game to then die and lose everything, I think some people would probably kill themselves in real life...then it would be even more realistic.

It would be nice to see games with more non-linear gameplay. I think the reason we don't see more games like that is because there are almost an endless number of scenarios that could happen in a dynamically changing storyline. The game developer would not only have program a set of events and challenges in the game, but other events that could dynamically change the game's storyline based on things that the player has done in the game, and the events would still have to fit in, make sense, and avoid conflicting each other so that the the game will be more realistic and not feel gimmicky. It seems that the amount of programming would increase exponentially. Anyway, it would definitely be great to play a game that actually feels like your actions affect the ultimate outcome of the game.



Have you not played Morrowind? Sure, in that game you can't destroy buildings, but you can undertake a quest however and whenever you like. You can kill anyone, including the "god" Vivec. You can completely mess up the main quest line and still complete the quest via an alternate route (that involves killing Vivec and looting his corpse). But you're under no pressure to complete the main quest anyway! Once you leave the character creation portion, you're on your own. It's a fantastic sandbox that was dissapointlingly dumbed-down a little in Oblivion. But we still have Morrowind! And its mod community is still going strong.



Morrowind is the ultimate sandbox. God i miss it. I'll have to fire it up soon. Know of any steller graphical improvements?



Never played Fable, but in Fable II you could kill just about anyone... maybe not all key story members.

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