The Game Boy: Gamers' Favorite Copout
Unless you spend of all of your time in the basement of the rock you’d have to be living under – never emerging, except for the occasional food/water run – you’ve probably heard something about the recent Shadow Complex controversy. For those who aren’t in the know, though, the story goes like this: Shadow Complex, a Metroid-like game for the rough, tough, gray-loving modern gamer, recently released on Xbox Live Arcade to rave reviews. Trouble, however, soon reared its ugly head when famous – and sometimes infamous -- author Orson Scott Card parked his own float in the Shadow Complex promotional parade, licensing the videogame property from developer Chair Entertainment and writing a series of books that take place in the game’s universe.

So, where’s the problem? Why are gamers tossing their virtual copies of Shadow Complex into their equally virtual Xbox fireplaces? Well, let’s just say that Card didn’t settle down and clam up after he wrote “Ender’s Game.” In fact, these days, when he’s not penning best-selling sci-fi literature, Card puts his silver tongue to use in vocal opposition of gay rights. For example, he's written the following: “The first and greatest threat from court decisions in California and Massachusetts, giving legal recognition to ‘gay marriage,’ is that it marks the end of democracy in America” and "Regardless of law, marriage has only one definition, and any government that attempts to change it is my mortal enemy. I will act to destroy that government and bring it down."
However, as tempting as it might be to crank a patriotic orchestral soundtrack, stand behind a large, billowing USA flag, and rant about tolerance and love (both platonic and, well, you know) of your fellow man, that’s not what I’m here to do. If you’d like to read about that sort of thing, I consider these two articles to be definitive discussions of Shadow Complex in relation to that subject.
No, since this column exists to discuss the Serious Business of videogames, I’m instead going to focus on a particular reaction to kooky old man Card being shuffled into Shadow Complex’s deck. See, as both of the aforelinked articles point out, many gamers already have a pre-programmed, hot-keyed response to the Card controversy: “It’s just a game.” In other words, why should Big Issues matter in a mindless medium like videogames?
Now then, let’s switch scenes for a moment. It’s 2005. You’ve just finished hunting buffalo in an open field with only a makeshift spear and a cell phone that can’t even access Facebook, so you decide to take a load off by booting up your PC and surfing that newfangled Internet thingy. Before long, though, you stumble across a headline that has you steaming. “Roger Ebert says games aren’t art?” you vent aloud. “What a lame-brained [primitive 2005 expletives censored]!” As you stalk away from your PC, the following quote can be seen on screen:
“But for most gamers, videogames represent a loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic.”