The Game Boy: The Future of Gaming – as Predicted by E3
E3’s been put to bed and tucked in tight, and we’ve given you a pretty good taste of what we saw while we were there. Here’s the thing, though: we only previewed games. Handy, sure, but isn’t there, like, an entire industry surrounding this stuff? So consider this your preview of everything else. Trends, technologies, when we’ll finally catch a glimpse of Half-Life 3 (answer: the day after Duke Nukem Forever comes out), and more!
1. Modern Warfare – I never thought I’d say this, but I sort of miss World War II. Actually, no I don’t, but after realizing that, by now, the number of fictional Middle Eastern countries invented to house fictional videogame terrorist groups probably outnumbers the actual Middle East, I’ve definitely started feeling some fatigue from constantly playing as the boys in fatigues. That, however, didn’t stop E3 from proudly displaying Call of Duty: Black Ops, Spec Ops: The Line, Medal of Honor, and plenty of others cut from the same cloth as Infinity Ward’s opus.
The Forecast: Modern Warfare’s influence has already spread to the most disparate corners of the gaming universe and will continue to do so. Some games won’t even try to dress up their influences (Medal of Honor, I’m looking at you. Oh, wait, is that you Modern Warfare 2? Sorry. Easy Mistake). Others, meanwhile, might try putting a personal spin on the proceedings – like Spec Ops with its choice-based storyline. But that’s only the tip of the iceberg. Every multiplayer game under the sun – war-based or not – is taking cues from Modern Warfare’s addictive level-up system. Don’t believe me? Try the latest Transformers game. Yeah.

2. Motion Control Is Everywhere – If we think of the console war as an automotive arms race, Sony and Microsoft built faster, louder hotrods while Nintendo went ahead and slapped together a hovercraft. Long story short, Nintendo won by a few hundred-thousand miles, and now Sony and Microsoft have decided to enter the hovercraft business themselves. The result: it’s all either console-maker could talk about during E3. Kinect. Move. Kinect. Move. Kinect. Move.
The Forecast: This will not end well. Sony and Microsoft have decided to fall in line behind Nintendo instead of forging their own paths into a brave, new motion-controlled world. And when we say “behind,” we mean it. Sony and Microsoft’s E3 game line-ups greatly resembled Nintendo’s way back when it first entered the “casual” market. No meat, no depth, no substance. Just glorified tech demos. You’ve got your sports compilations, your Nintendogs rip-off (Kinectimals), your Mario Kart clones, and a bunch of other embarrassing-to-play, painful-to-watch fare that’s clearly designed to appeal to “wider audiences.” Except that, here’s the thing: why buy a Wii when you already have one – especially when said Wii Too costs about double the price for no discernibly better games?
3. E3: Now in 3D! – The 3D craze was alive and well at E3, appearing in everything from bleeding-edge behemoths like Crysis 2 to Nintendo’s itsy-bitsy marvel, the 3DS.
The Forecast: 3D is neat and all, but it raises a whole host of issues. For one, if your head starts throbbing like you’re experiencing 30 simultaneous brain freezes after watching a two hour 3D movie, imagine what an eight hour gaming session will feel like. Also, there’s the matter of cost versus effect. And I’m not just talking about how much you’ll have to spend to nab a ticket for the 3D bandwagon, either. Rather, I’m referring to how much 3D taxes hardware, and how the resources used to make your games pop off the screen could instead be going into better graphics, physics, AI, etc – you know, things that have a chance of changing the way we play games, and not just making us “ooo” and “aww” every once in a while. 3D’s here to stay, no doubt, but at the end of the day, it’s a gimmick. Problem is, this gimmick could actually stunt gaming’s growth.

4. Hardware Stagnation – This one comes as a byproduct of motion control and 3D. See, Microsoft and Sony hope to extend their already creaky consoles’ life cycles past the ten year mark by sprucing them up with Kinect, Move, and 3D. However, seeing as most PC games these days are developed with the Xbox 360 and PS3 in mind, games will take advantage of our beefy rigs’ graphical muscle less and less.
The Forecast: Pretty much what I just said. Even though PC hardware will likely improve by Olympic-caliber leaps and bounds, don’t expect games to play or look (at least, as far as realism goes) differently in any significant way. There is some hope, though. Like I said in a previous installment of this column, odds are, exotic new art styles will give us a healthy helping of eye candy to feast on during the famine. And if Rayman: Origins and Kirby’s Epic Yarn are any indication, I doubt anyone’s tank will be left on empty.