The Game Boy: Do Videogame Companies “Get” Gamers?
Ever have one of those moments where you said something completely inappropriate – like, say, any number of four letter words – while strolling through a locale where things like that just don’t fly – like, say, your kindergartener’s bring-your-parent-to-class day or a nun convention? You know how it is; seas of chit-chat part, as though diving out of the way of the approaching eighteen-wheeler that is the crushing realization that you just screwed up big-time.

Electronic Arts recently found itself caught in the sizzling headlights of a similar situation. In promoting upcoming hack ‘n’ slash ‘n’ totally ignore the source material Dante’s Inferno, EA thought it might be fun for gamers to take pictures of themselves performing “acts of lust” with its already swamped staff of Comic Con booth babes. The winner of this competition would then get a night on the town with said babes, and some other odds and ends. Yeah. Predictably, the entire gaming community immediately ceased to jabber about other topics, crossed its collective arms, and sent a damning glare in EA’s direction. “Oh, haha, we didn’t mean it like that,” EA essentially said in reply, backpedaling. But obviously, that didn’t undo the damage that’d already been done.
Clearly, EA – in this situation – had its audience pegged incorrectly. Despite our apparent love of some of life’s baser aspects (shooting, explosions, and John Madden, for instance), gamers don’t take too kindly to blatant misogyny. Big whoop, though, right? In many gamers’ eyes, this is just another dark mark on a record already stained by countless instances of greed and sloth. Throwing in lust just rounds out the roster, right? It’s EA, after all. And as we all know from previous experiences, stereotypes and generalizations are always right.
Obviously, then, I don’t think EA deserves all the crap people give it. Nor do Activision, Take-Two, or any of the other alleged hair-pullers and groin-kickers that we call major gaming corporations. The Dante’s Inferno incident does, however, shed some light on the oddly paradoxical ways big companies seem to think about gamers.
See, I would have expected something like this from the “old” EA – you know, the monolithic sequel factory that gobbled up developer after developer, just to feed the flames of a machine that constantly spit out sports games and bad movie tie-ins. But we’re talking the John Ricitiello-era EA. This is the publisher that risked its 2008 holiday season on untested, innovative franchises like Mirror’s Edge and Dead Space, and is now putting its considerable weight behind Tim Schafer’s Brutal Legend, despite many of Schafer’s other games’ sleeper-hit status. Point is, this EA isn’t some brainless, tasteless money-make machine; it, at the very least, cares what people think.