12 Ways Consoles Are Hurting PC Gaming
Auto-Save

Games are fraught with their shares of formidable foes, but few actively seek to harm your experience more than mandatory auto-save. Countless keyboards have been shattered into second-rate Scrabble tiles over checkpoints that are worse than Gandalf about letting you pass. It's sort of an odd trend, too, seeing as “save wherever you want” features have been around for ages and only take one or two clicks/button presses to access. We suppose it's all in pursuit of the holy grail that is effortless, thought-free immersion, but that's generally the furthest thing from our minds when we're un-embedding our mouse from a potentially related mouse-shaped hole in the wall. On that note, while not progress-related, quick-time events make a similarly cringe-worthy bellyflop when attempting to leap from consoles to PC. Controllers: a few possible buttons. Keyboards: six trillion keys. Developers: do the math.
Games For Windows

Ah yes, the standard-bearer for the “well clearly, if console gamers like it, PC gamers will love having it forced upon them too” movement. Calling Games for Windows a trainwreck wouldn't be doing it justice, because trainwrecks eventually end. We prefer to think of GFW as a trainwreck that collided with a car wreck that collided with a plane wreck that collided with the Large Hadron Collider. At every turn, it's tried to give PC gaming an Xbox Live makeover, and PC gamers have been unsurprisingly outraged. After all, if we wanted an Xbox, we would have bought a friggin' Xbox. Please, though, Microsoft, none of that silly Avatar busine-- oh. Oh no.
Making Us Hate Our Favorite Developers

If it hasn't already become glaringly apparent, game developers are only human. They can't be everything for everyone. We wish, however, that they'd stop feeling so pressured to lie about it. Unfortunately, the trend these days seems to go something like this: Formerly PC-Centric Developer X begins to focus on consoles. Longtime PC fans feel slighted and start complaining. Formerly PC-Centric Developer X replies that it'll always be a PC developer first and a console developer second. Then the PC version of its game doesn't get a demo, gets delayed for more than a year, and ends up being an outsourced port. We understand, developers and publishers: you're running a business. But we're not stupid. Give us the truth – even if it hurts.
Kinecting The Dots

Kinect's only the most recent example in a long line of devices that have been seriously held back by consoles' proprietary nature. Even so, it's incredibly indicative of the overall trend. Brilliant Kinect hackers, after all, have used the unassuming little device for everything from 3D radar to Minecraft photography. Meanwhile, the Xbox has given us – drumroll – a game about baby tigers and something called “Adrenalin Misfits.” Thankfully, Microsoft's official PC SDK is finally on the horizon, but this is hardly the first time console technology has been chained down by its own proprietary roots. The Wii-mote, for instance, had its own share of interesting hacks, and don't even get us started on the whole PS3 jailbreaking/homebrew fiasco.
Non-Existent Post-Release Support

Oh no, now we don't get to spend $15 on a glorified map pack. Boo-hoo. Actually, though, this can be a make-or-break prospect depending on the game – especially if its developer leaves it high-and-dry altogether. For instance, Modern Warfare 2's online servers were quickly overrun by game-breaking cheaters, and Infinity Ward's been incredibly slow to respond ever since. Beyond that, of course, you have games like Need for Speed: Hot Pursuit and Dead Space 2, both of which have very substantial DLC packs on the way – but not for PC. Please, publishers, don't make us beg. Oh, wait.
Dead-icated Servers

Ever since Modern Warfare 2 dropped the ball by pulling the plug on dedicated server support, every PC game developer's had to face brutal interrogation on the topic. “OK, yes, we're sure Greatest Game of All Time will be OK or whatever, but does it have dedicated servers?” Answers, however, have been mixed. Id Software's upcoming RAGE, for instance, will “probably” abandon that crucial feature in a post-apocalyptic junk pile. BioShock 2, similarly, showed its console roots by steering clear of dedicated server support as well. There is, however, a bright side here. Fan outcry over these games has caused many developers to better understand the importance of dedicated servers, leading to stronger PC multiplayer feature sets from games like Brink, Homefront, Battlefield Bad Company 2, Battlefield 3, and Medal of Honor. Fingers crossed that this trend doesn't disappear any time soon.