12 Ways Consoles Are Hurting PC Gaming
It's happened to everyone at one point or another. You're playing your favorite FPS and minding your own business when your character finally succumbs to that pesky stream of bullets that's been bouncing off his face for the past two minutes. “Aw man,” you say aloud while a big, ominous Game Over screen stares you down. “Well, at least I can jump right back in and...” But you can't. Suddenly, you're 30 minutes away from where you kicked the bucket – your previous progress rotting at the bottom of some virtual wastebasket. “Well, at least I can vary up my tactics and see the game from a different angle this time.” Nope. So many invisible walls that you may as well be a mime. “Well, at least I can--” Nuh-uh. Can't do that either. So you pause to take a breather, but they immediately start suffocating you. Games For Windows logos. Everywhere. And then you wake up drenched in a cold sweat, safe in your own bed and free of the nightmare's cruel clutches. “It was just a dream, “ you mumble before dozing off again.
Or was it? PC gaming is far from dying, but not for a lack of effort on consoles' parts. While consoles have doubtless aided in bringing videogames to the masses, they've also slowly but surely molded gaming in their own image. The end result? Well, stories like the one above, for starters. But that's only the tip of the iceberg. Jump past the break for consoles' most egregious crimes against our hobby.
Delayed/Glitchy Ports

Let us begin our tour with Unfortunate Console Consequences 101: the bad port. It can take many forms, and even in this day and age of developers working tirelessly for platform equality, it's all-too-common. From Resident Evil 4 to Grand Theft Auto IV to a large number of games without fours in their titles, fun-killing, sometimes game-halting bugs have plagued many major PC releases. Frankly, it's inexcusable.
Let's not, however, forget the other side of the coin: the inexplicably delayed port. Ubisoft's Assassin's Creed series, for instance, has been doing it for years – with speculative whispers chalking it up to piracy avoidance. But here's the thing: it only encourages piracy. If you treat people like second-class citizens, don't be surprised when they start doing whatever's necessary to get ahead.
Dumbed-Down Sequels

To be completely honest, we hate the phrase “dumbed-down.” It's often carelessly hurled at any game that's made a significant change – whether for better or worse. Mass Effect 2, for instance, was sensibly streamlined. Crysis 2 looks to be taking a similar route. Sometimes, though, the term's ugly fingerprints are so thoroughly caked all over a game that it's unmistakably the culprit. For instance, the original Dragon Age was a clear descendant of old-school PC RPGs like Baldur's Gate – multilayered complexities included. Its sequel, by contrast, is a messy mish-mash of console-friendly simplicity, cut-and-paste level design, and tiny glimmers of the original's brilliance. Oftentimes, the issue isn't even so much that developers try to expose console players to popular PC-centric franchises. Rather, it's that they do so haphazardly, resulting in an ugly duckling of a product that doesn't entirely fit on any particular platform. And that's an incredible shame when you look at efforts like CCP's online console FPS Dust 514, which seeks to compliment the uber-complex Eve Online, but not replace it. Sadly, it's definitely the exception – not the rule.
The Future Isn't Now

Current console tech is at least five years-old – except for the Wii, whose innards' shelf date came and went shortly after shelf dates were invented. In the big-budget gaming sector, that fact is unavoidable. Taking advantage of truly cutting-edge hardware simply isn't economically feasible for developers because most of the crowd is still lagging far behind the frontrunners. Without a doubt, we PC gamers have the shiniest hotrods on the lot – and we've even seen what they can really do thanks to Epic and Crytek's recent tech demos – opportunities to put them to the test are few and far between. As for when console-makers will decide to finally kick-off a new “next-gen,” it's tough to say. Kinect and Move are meant to extend their respective platforms' lives by up-to-five-years, but that could very well be pie-in-the-sky marketing speak. Plus, many developers like consistent, well-understood hardware architectures. In other words, no rush. So, for PC gamers, it's definitely a “the sooner, the better situation,” but we're far from the only factors in this equation.
Lousy Interfaces/Controls

When a game makes a quick-and-dirty leap from consoles to PC, controls and interface are often the first things to suffer. From minor issues – like menus that mystifyingly force you to navigate with arrow keys instead of, you know, your mouse – to this wonderfully terrible video of the torturous prison break that is escaping from the original Assassin's Creed, poor control conversions pop up all over the place. Fact is, mouse/keyboards and gamepads are – shockingly enough – different, and what's perfectly acceptable on one may be a total nightmare on the other. But hey, as PC gamers, at least we can re-map some of this stuff, right? Dead Space 2 says “no.” (Fortunately, EA fixed it after some highly publicized outcry. Still though, guys, seriously? It's 2011. Come on.)
There Is No Mod

In the great race to the finish that is meeting that big launch deadline, sometimes developers have to take a step back and realize that they'll scarely have time to pack in “everything” – let alone “and the kitchen sink.” And while mods are an integral part of PC gaming, they only make waves in Console Land every once in a blue moon. The end result? “Well, we might release official mod tools sometime in the future,” which is the industry equivalent of “You are currently on hold. Your business is important to us. Listen to this looping track of light jazz for the 15th time.”
The Great Divide

“My platform's better than your platform.” “Halo's better than Half-Life.” “PlayStation? More like...,” well, we'll let you fill in the blank on that one. Point is, these highly targeted, marketing-enhanced platform boundaries de-emphasize the most important part of our hobby: the games. So instead of appreciating the combination of blood, sweat, and tears that's been wrung from the past three years of some poor developer's life, we argue over which platform's “the winner.” We call each other names. We climb up on our soapboxes to rant about, well, different boxes. But really, why does it even matter? Simple: it doesn't. Believe it or not, this hobby's about having fun – not raining on other people's parades. Let's not lose sight of that fact.