Gaming Roundup 9/8/08: Hey Denton, Look!
Posted 09/08/08 at 09:48:24 PM | by Nathan Grayson
"With great power, there must also come great responsibility"
-- Uncle Ben, Spider-Man
"With great power and great responsibility, there must also come walls of text."
-- Far too many videogames
It's atrocious, too. Last night, I was forced to read my way through the opening of a game released only a week ago. The game's gloriously rendered prison cell bars would likely have even the rottenest of holding cells in jealous fits, yet mere moments after I moved beyond those gnarled steel beams, I was assailed by a text tutorial of such ridiculous length that it would've benefitted from a rabbit-ear feature.
"This is next-gen?" I wondered aloud.
We can polish graphics to such a sheen that even the most mundane objects wrap their tendrils securely around our eyes and never let go, yet integrating a tutorial with actual gameplay is an insurmountable task? The very thought is absurd, and doesn't exactly get me pumped to play the rest of the game. After all, if gameplay matters so little that the designers couldn't even be bothered to, you know, teach me through interactivity -- a little quirk that I hear makes games sorta cool -- then why should I expect anything better from the rest of their game? It's like popping a Porsche chassis over a Flintstones car; take the thing for a spin and your next stop will be the used-car dealership.
So, which ripe-smelling, antiquated videogame "features" do you think should be given the boot? Are there any that you'd actually like to see stick around?
Today's Roundup is all about the future -- no artifacts from 1993 here. Inside, you'll find only the latest news concerning Deus Ex 3, F.E.A.R. 2 (Yep, that's the name, now), and two separate plans to "save" PC gaming.
Catch it all after the break.

Stardock's Brad Wardell Speaks Out on His Plan to Save PC Gaming
Shacknews: So would you say the future of the PC development is a lineup of games solely developed with the PC in mind?
Brad Wardell: Actually I wouldn't. Well, I think it will become that way if we don't clean up our act as an industry. If we don't create the same gaming environment that you already have on the consoles, where someone can go to the store and have some confidence that it's going to work on their machine, then that's going to happen.
He also discussed the gaming's industry's odd insistence on slamming the door in the faces of all pirates, regardless of whether or not they might actually purchase a product.
Really, the great thing about Wardell is that he actually counters the Piracy Question with something other than, "Uh, er, well, wanna hear about how awesome the game I'm working on is going to be?"
So grab a coffee and check out the full interview. If you don't rush out to buy an assortment of Wardell posters and some sticky tack after reading this interview, then you're clinically insane. Or you're homeless, I guess.
EA's Crysis-ready PC Costs $699, Specs Unveiled; Aims to 'Make PC Gaming Convenient'
"When we started working on Warhead, we decided performance was a big issue," he explained. "We said, 'Guys, we're going to build a PC which has a maximum price of six or seven hundred dollars, and it has to run Warhead in high spec at an average framerate of 30'...All the milestone presentations we did for EA, for the [founding brothers] Yerlies, for the team, all the new prototypes, we showed on that machine."
The machine you'll be purchasing, then, is kind of like a printed autograph. Sure, it's not that machine, but it's a perfect replica -- plain and boxy, but with power to spare. (Except when you're running Crysis.)
Specs ahoy:
* CPU: Intel Core Duo e7300 (@2.66GHz)
* Video card: Nvidia 9800GT
* RAM: 2GB

Project Origin renamed F.E.A.R. 2
I won't bore you with all of the corporate/legal/uncompromisingly sexy issues that led up to Monolith not owning the name of their own game; you can read IGN's article for that. Remember, the Roundup is all about the future.
So, why is Project Origin now F.E.A.R. 2: Project Origin? Because Vivendi lost their morsel of F.E.A.R. during all the hubbub of the recent Acti-Blizz merger. Monolith and Warner Bros. then dug through the carnage and snagged F.E.A.R.'s name.
Battle.Net 2.0 and StarCraft II will be “intertwined,” says Blizzard co-founder
“The next version of Battle-Net is going to launch with StarCraft II, so they’re intertwined,” Pearce told VG247.
And then there was naught but silence.
Deus Ex 3 to be revealed in the next PC Zone
Ohgoodnessgraciouslordylou 200 issues of PC Zone! Yes!
Huh, what's a Deus Ex?
Spore doesn’t support MacBooks made before 2007
Put that on your list and whine about it.
Did you really ask what is a Deus Ex?
Submitted by Tekzel on Tue, 2008-09-09 14:29
Seriously. It is only "the greatest first person shooter with RPG elements to seperate it from the other first person shooters" in the history of video gaming, on any platform. Dont you love it when people quote themselves? Anyway, thats how I honestly feel about the game. In fact, I get a happy giggly feeling every time I think about it. Now, the follow up Deus Ex: The Invisible War... not so much. It was fun, but it pales in comparison to the first one. Heres to hoping DEx3 is as awesome as DEx1!!
I agree about the text.
Submitted by Cache on Tue, 2008-09-09 06:06
I agree about the text. That has to go the way of the Ford Pinto and fast (at least, faster than the Pinto).
One thing I wish game developers would do is stop creating the notion of 'even teams' on FPS games. Every weapon side A has is also on side B--with a different skin. I want to see gameplay change so instead of going 32 to 32, make it 16 highly armed/armored opponents against 48 weaker people. Make it about sound coordinated attacks instead of every single person out for himself.
Oh, and make something with a traitor in it. Every good war story has a dark character who sabotages his own team.
"Every good war story has a
Submitted by sirphunkee on Tue, 2008-09-09 08:46
"Every good war story has a dark character who sabotages his own team"
3 guesses which lame duck this brings to mind immediately...
It is about time for a minimum standard
Submitted by joeyjr on Tue, 2008-09-09 05:28
joeyjr
I think it is important that rules be set for programers to have for PC Gaming. I hope that this will not stop progress on pushing PC's too the max either with forward thinking. Just have a playable base line so everyone can play PC games and build from there would be a good thing.
No worries...macbook's users
Submitted by Antilogic81 on Mon, 2008-09-08 22:39
No worries...macbook's users can make webpages for their cats till some poor developer decides they deserve to have real fun.
As for Deus Ex...it's about time there was another cyber-punk game that I could look forward too,...lets just hope it's not as mundane as the second one...couldn't hold a candle to the first one.
Already things are looking up in the post-nuclear-apocalypse genre.
EA...has to be joking.
right
Submitted by BaggerX on Tue, 2008-09-09 10:47
If you're a mac-only user, gaming couldn't possibly be that important to you. You'll get over it.
I'm, legitimately and rationally I believe, concerned about Deus Ex 3. Just like I've become highly skeptical that Fallout 3 will be anything but a shadow of its predecessors, I fear what they might do to further insult the Deus Ex name. Although, after what they did to it with DX2, I don't suppose they could do much more harm. At worst I guess it would be like kicking a dead guy in the nuts. It's not gonna do any real damage, but it's still distasteful.
Corny FX
Submitted by plaskon on Mon, 2008-09-08 22:27
Nothing worse than playing a tactical FPS and seeing explosions that make fantasy-style warp distoritions in the air. So lame! Should be locked in a time capsule with all the lens flare from the late '90s.
Keep it gritty, and I'm talking to you, EA.
no more expanding rippling
Submitted by sirphunkee on Tue, 2008-09-09 00:26
no more expanding rippling shockwaves??
damn. well can I still keep my mushroom clouds at least..? and my nanosuit...oh, and my laciviously lush tropical environments too. Those are all "gritty", right??
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